|
using | initial_state = bmpl::vector< IDLE_S, OK_S > |
|
|
template<typename Transition , typename FSM > |
void | on_entry (Transition const &, FSM &) |
|
template<typename Transition , typename FSM > |
void | on_exit (Transition const &, FSM &) |
|
void | CallStateChangeCallbacks (const State state) const |
|
void | CallStateHandler (const State state) const |
|
void | CallNewTransitionCallbacks (const Transition transition) const |
|
void | ProcessWork () |
|
template<typename FSM , typename Transition > |
void | no_transition (Transition const &t, FSM &fsm, int state) |
|
|
atomic< State > | fState |
|
atomic< State > | fNewState |
|
atomic< bool > | fLastTransitionResult |
|
mutex | fStateMtx |
|
atomic< bool > | fNewStatePending |
|
condition_variable | fNewStatePendingCV |
|
boost::signals2::signal< void(const State)> | fStateChangeSignal |
|
boost::signals2::signal< void(const State)> | fStateHandleSignal |
|
boost::signals2::signal< void(const Transition)> | fNewTransitionSignal |
|
unordered_map< string, boost::signals2::connection > | fStateChangeSignalsMap |
|
unordered_map< string, boost::signals2::connection > | fNewTransitionSignalsMap |
|
The documentation for this struct was generated from the following file: